- the European Union Directive for Copyright has started impacting the enterprise [1a][1b],
- overlooked copyright faults by an employer might deter digital talents, who have been trained on copyright use  and are eager to work at a business ethic employer, to join and stay,
- more and more signals are coming out to place copyright management on the CEO agenda at the same level as data privacy management [3a][3b],
Like version 1 [4a], Copyright Value Added - The Game version 2 is an Enterprise Adventure Game [4b].
The objective : give an experience of immaterial management and Agile management.
The participants make the journey of an enterprise. The journey begin at its inception.
But whereas version 1 addresses copyright as a tool to secure side operations such as static web marketing, version 2 puts copyright management at the center of the operations.
At a certain point of the enterprise development, copyright protected assets become a key immaterial asset.
The journey varies depending on the initial asset which can be
- a brand
- a professional community
- academic research
- a design pattern
- a book
By entering the Copyright Value Added- The Game experience you get access to the best copyright management practices, including those we have met these 10 last years during managing the creative digital enterprise Do-Khac Decision operations under the theory of "The digital enterprise as a result of IT/IP collisions" .
During the session, you will be equipped with a physical and digital workspace [6a] enabled by The Open Creative Workdhop Guide workshop framework [6b] and featuring some exclusive genuine business tools such as
- the Business Model Pavement for Digital (BMPD) design canvas [7a],
- the HORIT design pattern [7b],
- the Agile marketing pattern [7c],
- the ProtectShare IP design pattern [8a],
- the ProtectShare IP agile game [8b],...
Depending on your expectations, a team of trainers, coaches and seasoned experts  will be happy to share strategic, operational, human and legal perspectives and help you to get the best value out of this training experience.
[1a] Copyright management for LMS and Digital Workspace, Gouvernance numérique d'entreprise, May 21 2019
[1b] Copyright Protection Officer : missions L'entreprise numérique créative, Oct. 14, 2018
 BAC français : un test de connaissances pour l'épreuve de commentaire de texte, 16 juin 2018, X-Propriété-Intellectuelle
[3a] A trend from VivaTech 2019 : changes in copyright management, L'entreprise numérique créative, May 19. 2019
[3b] Creative production, a field of equal opportunities, X-Diversité, [post in French]Jan. 28, 2019
[4a] Copyright Value Added - The Game, Do-Khac Decision, October 28. 2013
[4b] Definition : Enterprise Adventure Game, L'entreprise numérique créative, May 31. 2919
 Business model elements gallery, L'entreprise numérique créative
[6a] A three layers digital and physical workplace model, L'entreprise numérique créative, March 31. 2019
[6b] The Open Creative Workshop Guide, Gouvernance numérique de l'entrepris, May 11, 2019
[7a] Trois business ontologies pour l'entreprise numérique, L'entreprise numérique créative, August 27. 2015
[7b] Un schéma d'analyse de la valeur numérique à cinq éléments [Ang : A design pattern for the creative digital enterprise], L'entreprise numérique créative, 29 septembre 2011
[7c] A model for Agile marketing, L'entreprise numérique créative, Feb. 25 2019
[8a] Protect IP / Share IP innovation management model renditions (Fr : interprétations), L'entreprise numérique, May 27. 2018
[8b] DSI, pour le nouvel an 2019, offrez des Agile games à vos partenaires les directeur(ice)s métiers Do-Khac Decision, December 3. 2018
[9a] La Maitrise d'Usage®, Delegation Poker, Business Model Canvas, ITIL®, L'entreprise numérique créative, November 11. 2018
[9b] Agile games from around the world, L'entreprise numérique créative, March 4 2018
 Teaming in an Enterprise Adventure Game, X-Open-Innovation, May 25. 2019.