lundi 20 mai 2019

Copyright Value Added - The Game V2

As
  • the European Union Directive for Copyright has started impacting the enterprise [1a][1b],
  • overlooked copyright faults by an employer might deter digital talents, who have been trained on copyright use [2] and are eager to work at a business ethic employer, to join and stay,
  • more and more signals are coming out to place copyright management on the CEO agenda at the same level as data privacy management [3a][3b],
Do-Khac Decision is announcing the version 2 of the business game Copyright Value Added  - The Game.



Like version 1 [4a], Copyright Value Added - The Game version 2 is an Enterprise Adventure Game [4b].
The objective :  give an experience of immaterial management and Agile management.

The participants make the journey of an enterprise. The journey begin at its inception.  

But whereas version 1 addresses copyright as a tool to secure side operations such as static web marketing, version 2 puts copyright management at the center of the operations.

At a certain point of the enterprise development, copyright protected assets become a key immaterial asset.

The journey varies depending on the initial asset which can be
  • a brand
  • a professional community
  • academic research
  • a design pattern
  • a book
  • ...

By entering the Copyright Value Added- The Game experience  you get access to the best copyright management practices, including those we have met these 10 last years during managing the creative digital enterprise Do-Khac Decision operations under the theory of "The digital enterprise as a result of IT/IP collisions" [5].





During the session, you will be equipped with a physical and digital workspace [6a] enabled by The Open Creative Workdhop Guide workshop framework [6b] and featuring some exclusive genuine business tools such as
  • the Business Model Pavement for Digital (BMPD)  design canvas [7a],
  • the HORIT design pattern [7b],
  • the Agile marketing pattern [7c],
  • the ProtectShare IP design pattern [8a],
  • the ProtectShare IP agile game [8b],...
The training use cases material comes from our research and roots into real life [9a][9b].

Depending on your expectations, a team of trainers, coaches and seasoned experts [10] will be happy to share strategic, operational, human and legal perspectives and help you to get the best value out of this training experience.


[1a] Copyright management for LMS and Digital Workspace, Gouvernance numérique d'entreprise, May 21 2019
[1b] Copyright Protection Officer : missions L'entreprise numérique créative, Oct. 14, 2018
[2] BAC français : un test de connaissances pour l'épreuve de commentaire de texte, 16 juin 2018, X-Propriété-Intellectuelle
[3a] A trend from VivaTech 2019 : changes in copyright management, L'entreprise numérique créative, May 19. 2019
[3b] Creative production, a field of equal opportunities, X-Diversité, [post in French]Jan. 28, 2019
[4a] Copyright Value Added - The Game, Do-Khac Decision, October 28. 2013
[4b] Definition : Enterprise Adventure Game, L'entreprise numérique créative, May 31. 2919
[5] Business model elements gallery, L'entreprise numérique créative
[6a]  A three layers digital and physical workplace model, L'entreprise numérique créative, March 31. 2019
[6b] The Open Creative Workshop Guide, Gouvernance numérique de l'entrepris, May 11, 2019
[7a] Trois business ontologies pour l'entreprise numérique, L'entreprise numérique créative, August 27. 2015
[7b] Un schéma d'analyse de la valeur numérique à cinq éléments [Ang : A design pattern for the creative digital enterprise], L'entreprise numérique créative, 29 septembre 2011
[7c] A model for Agile marketing, L'entreprise numérique créative, Feb. 25 2019
[8a] Protect IP / Share IP innovation management model renditions (Fr : interprétations), L'entreprise numérique, May 27. 2018
[8b]  DSI, pour le nouvel an 2019, offrez des Agile games à vos partenaires les directeur(ice)s métiers Do-Khac Decision,  December 3. 2018
[9a]  La Maitrise d'Usage®, Delegation Poker, Business Model Canvas, ITIL®, L'entreprise numérique créative, November 11. 2018
[9b] Agile games from around the world, L'entreprise numérique créative, March 4 2018
[10] Teaming in an Enterprise Adventure Game, X-Open-Innovation, May 25. 2019.

Nominations

2015 : La méthode "IT Regime Management" et ses outils d'intelligence collective émotionnelle présélectionnés par l'association Pacte PME pour le compte d'une entreprise membre recherchant des solutions innovantes pour des économies en systèmes d'information et télécom.

2015 ; Lors de la cinquième édition de l'IT Innovation Forum parraînée par le Club des Responsables d'Infrastructure et de Production (CRIP) le 27 janvier dernier, l'innovation frugale du "Personal MOOC" a reçu le Trophée IT Innovation Forum dans la catégorie Enterprise Mobility / Collaboratif.

2017 : Le serious game La Maîtrise d'Usage a été retenu par le SGA / ministère des arméés pour être présenté dans l'espace startup de "Innovation Défense en soutien des armées", une manifestation organisée dans le cadre de la Semaine de l'Innovation Publique du 20 au 26 novembre 2017.